

Button clears combat info and turns combat mode off. "Clear combat info" button: If you save in combat, it can corrupt your savegame and you will receive message that game unable to load savegame. If it is checked, then I bet you are "drawn under objects and scenery and cannot be seen by other critters" "Ghost mode" box must always be uncheked. Also some stats have ranges can be seen there: In game stats = base + bonus, but some of base stats are recalculated by game engine at each load. If you change character stats, better change "Bonus Stats" than "Base Stats". May be useful to respawn accidentally killed NPC or something like that. The purpose of this project was to add back into Fallout 2 all the missing content (locations, NPCs, items, etc.), that were pulled or left unfinished in the original game, as well as fix some bugs where possible. (When you delete maps from list, you must be in some other location or savegame will be damaged). If you delete map from "List of *.sav files"(Maps tab), it will return map to its original state next time when you visit it. The transformation from one item to another - a bit dangerous. You can set quantity to zero(very bad idea), but why would you?

If Fallout is installed in "Program Files", you may have problems(editor doesn't see savegames, doesn't save changes.).Īfter you finished editing, click "Save" button under the list of savgames to apply the changes.Įditing of inventory is dangerous, because information about format is incomplete!(Backup savegames)

If you don't have software to unpack archives use 7-zip( ) it's free. Universal Fallout & Fallout 2 savegame editor - direct link. Is there anybody here, who can test editor? I am making universal savegame editor for Fallout 2, but because of dialup internet I can’t test it on really big mods, such as Megamod.
